The two outstanding parts are firing phasers, and the Klingons firing (and , if I have space, I might make them move as well)
So today I have added the in-quadrant movement, and torpedo firing - but this also includes a lot of the code to 'clear up' dead Klingons, so it really should fit in the 1700 odd bytes remaining.
The actual source code - the stuff with all the macros and comments - is about 14k, so the output code does look rather like it went through one of those programs that compressed BASIC that used to be available.
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